With the additional feature player.sync, any number of players can be combined into groups in a local network and content synchronized on the screens.
You decide which content is to be played concurrently on these players, regardless of whether the content is identical or different. Create, for example, a video animation that is to run at a defined point of time on ten screens at once while the screens display completely individual content at other times.
The spots being played concurrently are combined here into channels.